2019 steam sales9/21/2023 ![]() ![]() Here is our full list of safe sites to buy Steam keys from. You can also gift games via a different, trusted and verified re-seller, like HumbleBundle. Q: I can't gift a friend because of regional price differences, what do I do?Ī: You can send your a friend a Digital Gift Card via Steam instead, you can do that from here. Secure your account and educate yourself on scams! If someone adds you as a friend and sends you a website or says they are from Steam/Valve or says you've been reported or your items need to be checked or any other such nonsense: block and report them. Never login to a 3rd party site if it asks for your password and authenticator code. There is no such thing as free wallet cards or free game codes. Want a tip on how to get wallet funds on Steam? Pay for it. Hope you all have a fun Halloween! During the sale (.and literally any other time) be vigilant of scams! It is one of the smaller sales which usually do not contain any special events, cards, badges, etc.Ī: The 2019 Steam Halloween Sale ends on November 1, 2019 10:00 AM PST. Q: Where are the trading cards and badges?Ī: The 2019 Steam Halloween Sale doesn't have any trading cards or badges. You can view all games that are on sale(so both games that are apart of the Halloween sale, and games that aren't but are still on sale) here. This sale features a bunch of different horror games and is specifically themed for those types of games so this is definitely the correct sale to pick up any wishlisted horror games that are on sale. All individual threads about "should I buy this game" or other low-effort game advice posts will be removed and be redirected to this thread.Ĭlick here to join the /r/Steam Discord server! The 2019 Steam Halloween Sale Click here to view the Sale Page.We will be removing posts like these and directing them to this thread. All "general question" style posts regarding the sale should be posted here.But the company is also focusing on improving the Steam experience this year as well as launching new Steam Labs features.The 2019 Steam Halloween Sale has dawned upon us! Valve is working with Chinese conglomerate Perfect World on that. “In response, we made some changes to help manage the bandwidth during work and school hours, and to defer updates to the evenings.”Īs for Steam in 2021, Valve pointed out a number of upcoming projects including the launch of Steam China. “Various countries’ government bodies approached us and other large Internet companies to see how we could help mitigate the rise in global traffic that ISPs were seeing, because it was getting to a point where it was affecting people’s ability to work from home and their children’s remote schooling,” reads the blog post. Valve’s traffic was so intense that it was part of conversations with governments around the world about bandwidth usage. “In spite of the lockdowns, we still managed to completely upgrade 1 of our network sites (Chicago), and add three new sites (Frankfurt, Dallas, Buenos Aires), with at least another two-to-four in the pipeline for the first half of 2021.” “In combination with one of the biggest launches of the year in Cyberpunk 2077, we hit a record for download traffic of 52 Tbps - 26 Tbps just for the preload period alone - which doubled our previous peak,” reads the Steam blog. That was due to the pandemic, but also because of the launch of a major game in December. Steam delivered a record 25.2 exabytes of data to its users in 2020. “At the start of March, there was a 30%-to-40% increase in total traffic related to game downloads this is less than the bump we usually see during a sale, so it was fairly easily handled.” Exabytes of Steam games “The enormous increase in the number of people buying and playing games is a good problem for us to have - one that kept our operations teams busy managing the increased demand on our servers and network infrastructure,” reads Steam’s blog. Valve was ready to handle the new customers because it regularly sees similar influxes during its Steam sales. The number of first-time purchasers on Steam also hit a record of 2.6 million per month. It hit records with 120.4 million monthly active players, 62.6 million daily actives, and 24.8 million peak concurrent users. This rush for gaming content pushed Steam to new highs for several metrics. ![]()
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